

Related: Marvel's Avengers Has Reached The Penultimate Phase Of A Dying Game After 10-ish hours, which is under half Human Revolution's runtime, the story draws to an abrupt close and ends with a cliffhanger.
#DEUS EX MEANING TV#
And as the TV broadcast begins to recount details of Adam Jensen's story up until that point, it begins to sink in that the game isn't halfway over - it's just over. Instead, however, players are forced to watch TV.

The first big bad is taken down, a grander Illuminati conspiracy is revealed, and it feels like the next major plot thread is about to unravel. Mankind Divided ends at around what seems like the midpoint. But while I still love Mankind Divided to bits, there's something that's bothered me about it for years now. In the earliest hours, it seemed like another surefire win for Eidos-Montreal, and I was ready to declare it an all-time favorite - even if it did throw around "apartheid" way too loosely. Its narrative was murkier and more complex, and the gameplay was way more open than it had been in the previous entry. The sequel, 2016's Mankind Divided, was even better upfront.
